Keyboard to open the map, mouse to close the map. Well that's a big fuck you if I ever saw one. Also did anyone check the help? Apparently we are driving firetrucks for the fire department. Think this might be a copy and paste from another driving game.
I played until I broke the game.
I set off a bomb just as time was running out but there was a mole above me. Time expired then the mole landed on me. It said mole and the screen started to scroll up. It got most of the way up when my mole ride ended and then the screen froze. The game didn't know what to do anymore. :(
Way to much going on at once. I'm trying to figure out what each of the rooms do and what the valves do and read what the guy is saying and trying to figure out what exactly the upgrades do and where money comes from and while all this is going on, rooms just start exploding and there isn't a thing I can do about it.
Either it needs a long tutorial, elements removed or levels where content is slowly introduced.
Needs more stuff.
There needes to be a lot more items in each level. Most levels have 2 or 3 things you can eat so more variety but more static items. The best level was eating the city because it had trees, houses, cars ,tanks, bigger trees, buildings and a few other things. When your able to eat the biggest thing on the map you should be close to done the level.
There was way to much time sitting on a big empty map waiting for things to spawn just so I could move on. If the map is empty, the level should be nearly done. Some tweaks and additions would make this much better.
But there is no victory screen. I cleared all levels but the last board just gives you the same options and of course the next level button doesn't work. I also found a bug on 5-4. I had 3 red blocks remaining and I hit them all at the same time with a big block. The blocks broke in half but the presented me with level cleared. There must be a point when the blocks break in half and quarters when the blocks don't exist before you create the smaller blocks. It's a minor bug but something you might want to look at.
Clean fun and neat.
As fun and well designed as this game is, I wonder how many people are oblivious to the fact that this actually just happened.
Boring after a while
Get past level 4 and it becomes boring as fuck. Like watching a screen saver of snow falling. I'm on lvl 9 at 76k and I'm not sure how much longer I'll play it as there is nothing challenging a all. It gets turned on at lvl 4 but after that it's way too easy. Need more pixels going faster. Neat idea though.
I've played every single balloon game, counting all 3 tower defense games. It's been taken to the next level very nicely. I like the fact you can change the target on all of the towers from first to last and the extra upgrade are a nice touch. I just made it to level 62 but I knew I wouldn't get past that level since the level starts off with 16 M.O.A.B.!!! Even with 3 fully upgraded super monkeys but that's fine since it's all bonus levels after lvl 50.
I don't know if you can take this to a fourth Tower defense game or not as you can only add so much more. Maybe try a 2d side scroller for the next monkey balloon game.
It's like running up the down escalator.
Your getting so close to clearing a colour. I need a red, just 1 red, it doesn't come and then bam, another row pops down. Even when I'm down to 2 colours, it's mostly based on luck if you can clear a colour or not depending on what spawns on top.
For some reason you don't spawn any specials, which would be nice to have a bomb come down giving a chance to blow up the tree stump but you only have them in the first 5 minuets. It's not until I clear a level and start the next that I remember there actually is other things besides colour balls.
Oh, and the points system is backwards. Someone that is very skilled or very lucky will clear the level very fast, not popping many balls and will have a low score. Someone that spends 3 hours trying to clear a level that just manages to stay alive will have a very high score when they finally do get lucky and clear the stage. Maybe points can start at 10,000 and you lose 5 points for every shot fired and gain 1 points for every bubble burst or something like that. Basically the longer you play the lower you score should be.
I like the fact that you have a huge tech tree with so many advances. The big down side was the auto advanced. Every time the counter runs out the computer spawns a pile of new units and upgrades the towers and the units move so slow (especially with the lag) that by the time they get over to the enemy tower, there are move advanced unit blocking them. So attacking the tower it self was near impossible until the upgrades stopped. A better idea is to spend money to upgrade to the next tech so maybe I could get ahead of the computer tech wise.
I also noticed that the counter seemed to be based on real time. The problem with that is as a game lags down, the time keeps ticking away. The timer should be counting frames instead of seconds so the game play doesn't change based on how good a computer I'm running.
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